

– More variation to the music when fighting rogue armies in battle (previously only Chaos music was playing). – Improved the Death Wind Globadiers unit texture. – Improvement to Campaign AI to capture more settlements being targeted. – Settlement defence tower levels will now be affective in battle. – Fixed an audio bug where the explosion sound of a bombardment impact wouldn’t trigger in some cases.

– Cold One Chariots now have blood when in prolonged combat. – Fixed a bug where moving the camera on the far-right side of the Mortal Empires camping map would cause the screen to render as black, until the camera is moved away from – that location. – Dilemmas will no longer appear abruptly alongside advice (conflicting with each other). – The Engineering Student Ancillary is no longer removed from the lords’ inventory list once unassigned (applies to new playthroughs). Water will now not appear as incorrectly opaque at lower scales. – Improved how water on the battlefield is handled when changing the resolution scale.

– Fixed a progression blocker / soft lock during the AI’s turn in Campaign. – Fixed a progression blocker caused by the “Life in the Lagoon” dilemma. – Beastmen siege equipment no longer shows as Empire Siege equipment on their unit cards. – The Runefang Quest Battle for Karl Franz has been fixed in Multiplayer Campaign.

– Wood Elves can now Confederate in Multiplayer Campaign with other Elf factions. – The Cloud save option is now greyed out in Multiplayer Campaign save menu, because they are not supported there. – The Thirteenth Scheme Rite now correctly gives Heroes 13% increased success chance. – In Multiplayer Campaign, the defeat screen will now show correctly when the other player wins the campaign. – Added an effect to Lord Skrolk’s Plaguelord skill at tier 2 to allow recruitment of Plague Priests in all provinces. – Fixed a bug where any number of heroes could be recruited after unlocking the Engineer’s Workshop, Gromril Forge or Mustering hall as Ungrim. – Rogue armies now spawn correctly while playing on Legendary Difficulty. – The Campaign victory objective Ensure ‘Archaon is in a wounded state’ while playing as the Bloody Handz no longer reverts to incomplete if a save file is loaded. – Improved artillery ability to target siege walls in certain cases in battle. – Vampire Counts can now raise dead in the New World. – Added more colour-blind support to UI elements.
